Generally tracking is the observing of persons or objects on the move and supplying a timely ordered sequence of respective location data to a model e.g. capable to serve for depicting the motion on a display capability.
Generally tracking is the observing of persons or objects on the move and supplying a timely ordered sequence of respective location data to a model e.g. capable to serve for depicting the motion on a display capability.
In virtual space technology, a tracking system is generally a system capable of rendering virtual space to a human observer while tracking the observer's body coordinates. For instance, in dynamic virtual auditory space simulations, a real-time head tracker provides feedback to the central processor, allowing for selection of appropriate head-related transfer functions at the estimated current position of the observer relative to the environment.
Within the real world, there are a variety of technologies employed within asset tracking systems. Some are 'lag time' indicators, that is, the data is collected after an item has passed a point for example a bar code or choke point or gate. Others are 'real-time' or 'near real-time' like Global Positioning Systems depending on how often the data is refreshed. There are bar-code systems which require a person to scan items and automatic identification (RFID auto-id). For the most part, the tracking worlds are composed of discrete hardware and software systems for different applications. That is, bar-code systems are separate from Electronic Product Code (EPC) systems, GPS systems are separate from active real time locating systems or RTLS for example, a passive RFID system would be used in a warehouse to scan the boxes as they are loaded on a truck - then the truck itself is tracked on a different system using GPS with its own features and software. The major technology “silos” in the supply chain are:
Your changes have been saved, they will show up in the articles within one hour maximum.